Still needs a lot of work but not bad for a few days work
So... I'll put it on #Steam for free 🤷
Post
Still needs a lot of work but not bad for a few days work
So... I'll put it on #Steam for free 🤷
@stux how would I find your games on steam, pls? I searched for ?developer=stux but got nothing. I recently got a steamdeck and want to play/buy your games (I'm a steam newbie so excuse the naive qs.)
@stux Valheim-vibes (that's a compliment).
- Optional target lock added (closest enemy)
- Collectable weapons and arrows with each different stats and FX
- Arrow damage increases on speed and player level
- Climb, vault, sprint, dodge, sliding (& teleport for now)
Perhaps create a "hub world" and go to other levels from there or something like Witchfire does 😁
Currently the player does get "skill points" but there is no way to spend them yet
I'm not gonna add ammo count since the game is about having fun shooting stuff and not managing ammo etc
Less focus on stats and item management and more on gameplay itself
As far as i know the game is gonna be called "Luna" since Steam let me take that name
It's the name of the protagonist so why not!
So maybe something like this
After a brief tutorial you get to a "hub" island from where you can travel to other maps/levels
Ideas are welcome!
@stux hub could be safe area to store excess inventory found and earned along the way
@stux GamingOnLinux? :)
@creativegamingname Gonna try later on SteamOS, gotta bind the controller input first real quick
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