Here's the glitch in action, which occurs when the camera clip start and end is set to too wide a range. At the top is the glitch when viewport shading is set to solid in any Blender version. In the middle is what rendered view (eevee) looked like in Blender versions prior to 5.0. And at the bottom is what rendered view now looks like in Blender 5.0 onward.
That they've fixed the clipping distance bug is obviously a "good" thing overall but I want it back! How can I replicate it? @Blender @blendernation