In game footage of OpenCrystalCaves, a pixel art retro platformer game, showing the player character, a miner, in a red-and-cyan blocky cavern. There are various crystals and a big green monster lurking in an upper platform. The player shoots a rocket at an air machine, and after it hits, the player inflates and pops, leaving his helmet flying up and off screen
Pixel art scene of a playhouse filled with many characters, hanging out and doing various activities together and separately. Each character represents a something I’ve made, whether that’s characters from a game, or from cover art or music videos of my music. On the left is a carpark/spaceport area with various spaceships and cars, their pilots and other assorted characters from my music videos. There’s a small underground section with a target practice area with characters from games I’ve made like C-Dogs SDL and OpenCrystalCaves. In the playhouse there’s a dance floor with various characters from my dance-related music. At the bar some spoony bard-type characters hang out, some from RPG music. Upstairs is a mini library where characters from my acoustic guitar and chill music hang out. To the right is a dojo with some characters from fighting and action games. To the top right is a pool where more miscellaneous characters chill, mostly from chill and downtempo music.
Pixel art scene of a playhouse filled with many characters, hanging out and doing various activities together and separately. Each character represents a something I’ve made, whether that’s characters from a game, or from cover art or music videos of my music. On the left is a carpark/spaceport area with various spaceships and cars, their pilots and other assorted characters from my music videos. There’s a small underground section with a target practice area with characters from games I’ve made like C-Dogs SDL and OpenCrystalCaves. In the playhouse there’s a dance floor with various characters from my dance-related music. At the bar some spoony bard-type characters hang out, some from RPG music. Upstairs is a mini library where characters from my acoustic guitar and chill music hang out. To the right is a dojo with some characters from fighting and action games. To the top right is a pool where more miscellaneous characters chill, mostly from chill and downtempo music.
In game footage of OpenCrystalCaves, a pixel art retro platformer game, showing the player character, a miner, in a red-and-cyan blocky cavern. There are various crystals and a big green monster lurking in an upper platform. The player shoots a rocket at an air machine, and after it hits, the player inflates and pops, leaving his helmet flying up and off screen
Pixel art scene of a playhouse filled with many characters, hanging out and doing various activities together and separately. Each character represents a something I’ve made, whether that’s characters from a game, or from cover art or music videos of my music. On the left is a carpark/spaceport area with various spaceships and cars, their pilots and other assorted characters from my music videos. There’s a small underground section with a target practice area with characters from games I’ve made like C-Dogs SDL and OpenCrystalCaves. In the playhouse there’s a dance floor with various characters from my dance-related music. At the bar some spoony bard-type characters hang out, some from RPG music. Upstairs is a mini library where characters from my acoustic guitar and chill music hang out. To the right is a dojo with some characters from fighting and action games. To the top right is a pool where more miscellaneous characters chill, mostly from chill and downtempo music.
Pixel art scene of a playhouse filled with many characters, hanging out and doing various activities together and separately. Each character represents a something I’ve made, whether that’s characters from a game, or from cover art or music videos of my music. On the left is a carpark/spaceport area with various spaceships and cars, their pilots and other assorted characters from my music videos. There’s a small underground section with a target practice area with characters from games I’ve made like C-Dogs SDL and OpenCrystalCaves. In the playhouse there’s a dance floor with various characters from my dance-related music. At the bar some spoony bard-type characters hang out, some from RPG music. Upstairs is a mini library where characters from my acoustic guitar and chill music hang out. To the right is a dojo with some characters from fighting and action games. To the top right is a pool where more miscellaneous characters chill, mostly from chill and downtempo music.