Neofeud 2 in game footage
Neofeud 2 in game footage
Stylised WebGL 2 game world seen from an isometric-ish angle. Art style somewhere between French comic art and anime. Black pen strokes and solid colors, but soft fog and light. Coast with high cliffs, topped with surprisingly green woods. Roiling waters. Lots of fog, which increases as and becomes buffeted by the wind as it turns to blowing from the sea.
piano music plays over sheet music
piano music plays over sheet music
In game footage of OpenCrystalCaves, a pixel art retro platformer game, showing the player character, a miner, in a red-and-cyan blocky cavern. There are various crystals and a big green monster lurking in an upper platform. The player shoots a rocket at an air machine, and after it hits, the player inflates and pops, leaving his helmet flying up and off screen
Pixel art scene of a playhouse filled with many characters, hanging out and doing various activities together and separately. Each character represents a something I’ve made, whether that’s characters from a game, or from cover art or music videos of my music. On the left is a carpark/spaceport area with various spaceships and cars, their pilots and other assorted characters from my music videos. There’s a small underground section with a target practice area with characters from games I’ve made like C-Dogs SDL and OpenCrystalCaves. In the playhouse there’s a dance floor with various characters from my dance-related music. At the bar some spoony bard-type characters hang out, some from RPG music. Upstairs is a mini library where characters from my acoustic guitar and chill music hang out. To the right is a dojo with some characters from fighting and action games. To the top right is a pool where more miscellaneous characters chill, mostly from chill and downtempo music.
Pixel art scene of a playhouse filled with many characters, hanging out and doing various activities together and separately. Each character represents a something I’ve made, whether that’s characters from a game, or from cover art or music videos of my music. On the left is a carpark/spaceport area with various spaceships and cars, their pilots and other assorted characters from my music videos. There’s a small underground section with a target practice area with characters from games I’ve made like C-Dogs SDL and OpenCrystalCaves. In the playhouse there’s a dance floor with various characters from my dance-related music. At the bar some spoony bard-type characters hang out, some from RPG music. Upstairs is a mini library where characters from my acoustic guitar and chill music hang out. To the right is a dojo with some characters from fighting and action games. To the top right is a pool where more miscellaneous characters chill, mostly from chill and downtempo music.
In game footage of OpenCrystalCaves, a pixel art retro platformer game, showing the player character, a miner, in a red-and-cyan blocky cavern. There are various crystals and a big green monster lurking in an upper platform. The player shoots a rocket at an air machine, and after it hits, the player inflates and pops, leaving his helmet flying up and off screen
Pixel art scene of a playhouse filled with many characters, hanging out and doing various activities together and separately. Each character represents a something I’ve made, whether that’s characters from a game, or from cover art or music videos of my music. On the left is a carpark/spaceport area with various spaceships and cars, their pilots and other assorted characters from my music videos. There’s a small underground section with a target practice area with characters from games I’ve made like C-Dogs SDL and OpenCrystalCaves. In the playhouse there’s a dance floor with various characters from my dance-related music. At the bar some spoony bard-type characters hang out, some from RPG music. Upstairs is a mini library where characters from my acoustic guitar and chill music hang out. To the right is a dojo with some characters from fighting and action games. To the top right is a pool where more miscellaneous characters chill, mostly from chill and downtempo music.
Pixel art scene of a playhouse filled with many characters, hanging out and doing various activities together and separately. Each character represents a something I’ve made, whether that’s characters from a game, or from cover art or music videos of my music. On the left is a carpark/spaceport area with various spaceships and cars, their pilots and other assorted characters from my music videos. There’s a small underground section with a target practice area with characters from games I’ve made like C-Dogs SDL and OpenCrystalCaves. In the playhouse there’s a dance floor with various characters from my dance-related music. At the bar some spoony bard-type characters hang out, some from RPG music. Upstairs is a mini library where characters from my acoustic guitar and chill music hang out. To the right is a dojo with some characters from fighting and action games. To the top right is a pool where more miscellaneous characters chill, mostly from chill and downtempo music.